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	<title>Comments on: What not to do Part 2: Failure to Launch</title>
	<atom:link href="http://usercreated.org/2010/02/26/what-not-to-do-part-2-failure-to-launch/feed/" rel="self" type="application/rss+xml" />
	<link>http://usercreated.org/2010/02/26/what-not-to-do-part-2-failure-to-launch/</link>
	<description>All the coverage of game modifications in one place.</description>
	<lastBuildDate>Wed, 08 Sep 2010 00:55:03 +0000</lastBuildDate>
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		<title>By: Lewis Denby</title>
		<link>http://usercreated.org/2010/02/26/what-not-to-do-part-2-failure-to-launch/comment-page-1/#comment-202</link>
		<dc:creator>Lewis Denby</dc:creator>
		<pubDate>Mon, 01 Mar 2010 10:08:07 +0000</pubDate>
		<guid isPermaLink="false">http://usercreated.org/?p=726#comment-202</guid>
		<description>Disagree entirely that a game has to be &quot;fun&quot; - though I know what you&#039;re getting at: that it has to be somehow engaging and make you want to keep playing, I guess.</description>
		<content:encoded><![CDATA[<p>Disagree entirely that a game has to be &#8220;fun&#8221; &#8211; though I know what you&#8217;re getting at: that it has to be somehow engaging and make you want to keep playing, I guess.</p>
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		<title>By: DuckSauce</title>
		<link>http://usercreated.org/2010/02/26/what-not-to-do-part-2-failure-to-launch/comment-page-1/#comment-187</link>
		<dc:creator>DuckSauce</dc:creator>
		<pubDate>Fri, 26 Feb 2010 14:47:22 +0000</pubDate>
		<guid isPermaLink="false">http://usercreated.org/?p=726#comment-187</guid>
		<description>Totally agree here, modding means you can experiment with new idea&#039;s that most gaming companies can&#039;t because they have to earn a living of what they sell and they can&#039;t risk making something that might not sell well.

However modders have complete freedom, so when making a mod, rather than remaking something or trying to make something better than another game, focus on making something new and fresh to draw in players, rather than competing with companies that have the big bucks supporting them.</description>
		<content:encoded><![CDATA[<p>Totally agree here, modding means you can experiment with new idea&#8217;s that most gaming companies can&#8217;t because they have to earn a living of what they sell and they can&#8217;t risk making something that might not sell well.</p>
<p>However modders have complete freedom, so when making a mod, rather than remaking something or trying to make something better than another game, focus on making something new and fresh to draw in players, rather than competing with companies that have the big bucks supporting them.</p>
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