
Oh, don’t act like you weren’t expecting it.
I’ve written countless things about Dear Esther, and I’m lazy, and this was supposed to be Andrea’s day, but his PC’s imploded, and I’m filling in last minute, and wah. So instead of rewording the same old stuff yet again, I’m going to quote from the various articles I’ve already written about this glorious mod.
Okay?
It’d better be.
“There’s something enchanting about this foresaken place. Videogame worlds, traditionally, offer focal points and areas of action. Dear Esther’s island is devoid of anything you might expect. There’s a beach, and a hut, and dirt pathways that you suspect might not lead anywhere. There’s no clear destination; nothing to do except exist and explore.”
“Dear Esther turned me into something of a fanatical child. I was so taken by it that I drafted a thousand-word interpretation of the story and emailed it to the creator. Every time it crosses my mind, I scour the internet for people’s responses to this glorious masterpiece, reading through forum threads and blog posts and whatever else I can feasibly locate.”
“Dear Esther – which features no combat and no puzzles – is comparatively tame and certainly less overtly horrifying [than Korsakovia, thechineseroom's other notable mod]. But even it is full to bursting with spine-tingling moments. Despite being dubbed ‘an interactive ghost story’ (‘You don’t want to know how long I agonized over that,’ says Pinchbeck, when I ask if he feels it’s an adequate summary), its submissions to horror weren’t intended to be quite so pronounced, but they’re still very much present.”
“If nothing else, Dear Esther showcases the increasing maturity of our medium, and a desire to treat it as a true art form. Self-conscious experiments like this are the reason developers such as Valve release their engines in the public domain, and the reason independent designers are flourishing more than ever. It’s the sort of thing that could never, ever be released commercially – not in the current gaming climate, at least. But it’s also an experience I’m adamant every gamer should have.”

Why is it on our list?
Artful, poetic and hauntingly melancholy HL2 single-player with just the right amount of pretentiousness? Right up my emo street.
Get it from
http://thechineseroom.co.uk/esther.htm
Easy to install?
Unzip the directory and bung the mod folder in …/Steam/steamapps/SourceMods/.
PS. There’s loads of multiplayer to come in the second half of the list. Promise.
I love this (even if it is overmentioned here), however it’s not ‘pretentious’. It’s exactly what it is. Stop adding to the incorrect overuse of that word!
Don’t worry, I’m on your side – my tongue was lodged very firmly in my cheek there. :-)
I haven’t played it yet, but I sure will!! I’m waiting for the revamp to be done, then it will look kickass AND be interesting.
The scale that I look forward to it’s release is right up there with BM:S and Ep3
Pingback: Unmissable Mods Month | UserCreated - PC game mods news, reviews and features
This mod is simply fantastic. I started out bunny hopping my through the game, somewhat bored, but when I entered the cave I was simply blown away. From now on I’m slowing walking, no more bunny hopping for me. I bought my friend a copy of HL2 just so he could play this.
Just finished playing through this. Incredible. Thanks for the recommendation. I think I’m going to go give my wife a hug now.