Zombies always attack the US. This is a well known fact. In fact, when supernatural creatures decide to end mankind’s existence – be they aliens, zombies, dragons, or some other generic fictional creature – they have a scary ability to speak English, land in New York, and abduct some Texan farmers.
Thankfully, Killing Floor takes place in our home sweet home of Blighty. Bring on double-decker buses, bad cockney accents, and the SAS.
So, zombies have attacked Queen and Country, and your squadron of SAS is tasked with killing them. All of them. Hundreds up hundreds of them: big zombies, small zombies, explody zombies, spider zombies and rocket zombies – you’ll murder them all in a shower of blood and gore.
At this point, you’re probably thinking this sounds a hell of a lot like Left 4 Dead. Well, you’re wrong: you’re not 4 desperate survivors here with whatever weapons you can scavenge – you’re a highly trained SAS operative, and thankfully, Her Majesty’s government seems happy to pay you in cold, hard cash for every zombie you kill, and you’ll be able to use that hard cash to expand your terrifying arsenal, by locating the trader – a semi-mystical figure who has the bizarre urge to wander around levels supplying you with your deadly tools of the trade instead of buggering off like any sensible person.
With your ever-expanding stash of guns, and a welding gun to try and direct the unending flow of zombies to convenient choak-points, your only hope of survival is to keep murdering reanimated corpses until you drag the ultimate badass zombie out from hiding: the patriarch, a hideous mix of undead flesh, slightly geeky glasses, and a rocket launcher. Also, a minigun.
There’s so much that makes Killing Floor unmissable: a great perk system, some stunning level design, utterly mad enemies, and generally being more fun than a barrel full of monkeys. Thanks to developer Tripwire’s win of the Make Something Unreal competition, it’s also now been released as a standalone title on Steam. You really should pick it up – you’d be missing out on the unmissable otherwise.
Why is it on our list?
Hectic, polished, utterly crazy, and full of zombies, it’s up there with the best of them when it comes to slaughtering pixellated monsters with some friends. As a mod or a commercial release, Killing Floor is one hell of a game.
Get it from
While you can still use the ModDB page, I’m not sure whether it’s still played – the standalone release, available on Steam, is definitely worth your money.
Easy to install?
It’s a standalone game – pay, download, play. If you insist on saving your pitiful amount of cash, it’s a simple matter of running the installer from the ModDB page.

I can’t agree on the “polished” part. The interface is all sorts of awful, the voice acting is atrocious, and the engine is UT2K4′s with unhealthy amounts of bloom. That said, my friends and I agree that it’s more fun than it has any right to be. It’s repetitive and ugly, and all of the factors mentioned earlier, but the game itself is so fun that it rises above all of its sheer…crappiness. I’d gladly shell out money for a classier, higher budget version of Killing Floor from Tripwire if the price was still right.
Really? I liked the interface! Although granted, the voice acting is grating, and possibly worth murdering for.
Not enough DOSH.
or, MONEY MONEY MONEEEY
Can’t see how this one is unmissable.
.. Or a mod. The mod version was rather different to the retail version, all they share is the basic concept, the monster designs and the name, for the mostpart.
Tripwire churn out a pile of dated graphical content + some expletive-laden generic dialogue, some horrendously poor monster designs that look like something out of an x-rated Dr. Who 1965 Christmas Special, as a foil to Left 4 Dead.
Blatant business decision, no art or clever design involved, and not even their original concept.
The original team were making the original mod at the same time as Tripwire were making their Red Orchestra mod, and later the Ostfront retail release.
I appreciate a few details, such as the intense darkness (although overdone in some maps), the slow reload times and the British setting for variety, but the graphics, audio, physics, interface and gameplay are all clunky, half-broken and uncomfortable.
[cynicalgeneralisation]Killing Floor (retail release 2009) was created to rape the wallets of everyone who wanted to boycott Left 4 Dead 2.[/cynicalgeneralisation]
– Jakk’
Pingback: Unmissable Mods Month | UserCreated - PC game mods news, reviews and features