
Confession time! Well, it’s not like I’m ashamed of it or anything, but I find the Elder Scrolls lore really, really boring. I’ve never been won over by any of its backstory – God knows I likes me some po-faced high fantasy, but Bethesda’s take on the genre has simply never done it for me. So the idea of a total conversion for Oblivion gets my attention, given that by definition it’s throwing out everything I didn’t like about the game.

Nehrim: At Fate’s Edge is a sweeping re-write of The Elder Scrolls IV, ditching Bethesda’s world entirely and throwing in a fantasy world of the modders’ own creation. It’s a German team doing the work, and now the mod’s been completely finished in their native tongue they’re translating it to English. It’s currently going through a brief spot of beta testing, then they hope to have it out around the end of August.

You can watch the final trailer for the German release below. I find it interesting they’re apparently planning to keep the German speech and merely subtitle everything – I’d prefer more teams do it that way.
The trailer seems fairly, uh, po-faced – lots of little dialogue snippets delivered in a tone of voice that implies Serious Business – and bonus unintentional comedy points for brazenly lifting that tune from Mass Effect 2. Still, it’s big, expansive-looking, polished, and it’s not bloody Tamriel. Maybe I’ll actually score myself a copy of TES IV and give this one a shot.
The ModDB page for Nehrim: At Fate’s Edge is here. If you speak German, or you’re feeling adventurous, you can get it already!
Pretty sweet game, had a chance to play it the other day.. great story !
Frustrating game to be completely honest!
Frustrating – Oblivion? Or this mod?
This mod, the caves were so boring and I ran out off my torches in the third cave.
“Confession time! Well, it’s not like I’m ashamed of it or anything, but I find the Elder Scrolls lore really, really boring. I’ve never been won over by any of its backstory – God knows I likes me some po-faced high fantasy, but Bethesda’s take on the genre has simply never done it for me. So the idea of a total conversion for Oblivion gets my attention, given that by definition it’s throwing out everything I didn’t like about the game.”
Integration: The Stranded Light did a pretty good job of adding quests and story that made the lore more interesting, and the gameplay more like a good western RPG. (Skill checks, Choices& Consequences, multiple solutions, 24+ hours of silent dialogue, interesting characters, unique quests, etc.) Whenever I play Oblivion I usually just ignore most other things and just focus on doing Integration quests as well as some quests from other quest mods.
I have been looking forward to Nehrim too of course.
@JC Pheonix
Oh man, downloading that literally right now.
I sort of overloaded my Oblivion with mods so I need to reinstall so that I can play this – looks worth it though.