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  • A Day in GMod Tower

    Posted on September 3rd, 2010 Tyler Jinks 4 comments

    What can I say about GMod Tower? Well, it has a really good effect for being drunk, that’s one thing. Not that I would know anything about being drunk, anyway. But I did spend a sizable amount of time stumbling around aimlessly vomiting on things. Which, for some odd reason, was way more entertaining than it had any right to be.

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  • Review: Not one but Two Evil Eyes

    Posted on August 19th, 2010 Tyler Jinks 3 comments

    Ankle deep is not "deep water." Silly sign.

    Valve decided to make Left 4 Dead go the way of Team Fortress last week by way of highlighting some deserving custom campaigns. Two Evil Eyes is the first of these, so I decided to take time out of playing Self-Loathing Mode Iron Man Expert to test out the newish six-level campaign.

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  • Judged: Firearms: Source

    Posted on July 26th, 2010 Tyler Jinks 12 comments

    I’ll admit that I was a little apprehensive about trying this out. The words “it looks like Counter-Strike!” kept flashing through my mind while I was downloading it. I was never really a fan of those Calls of Modern Duty games, so I figured that if I set my standards low enough no matter what happens I would be pleasantly surprised at the results. Oddly enough, Firearms: Source manages to not only meet my low expectations, but surpass them by far. Beneath the tried and true modern warfare exterior lays a polished and well-executed shooter.

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  • Review: terror lies in wait in Slums 2 Extended

    Posted on July 18th, 2010 Matthew Lee 1 comment

    So, Slums 2, then. Grimdark mod is grimdark, basically. It’s been around for a little while, but the extended version was recently released. It’s a collection of linked singleplayer Half-Life 2 maps put together by just two guys, modders Diolator and IceFox, it’s inspired by Silent Hill, Condemned and F.E.A.R., and it promises to be ‘highly detailed, dark and scary. Nothing innovative in gameplay, but still good regular shooter. Try it and see yourself!’ So I did.

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  • Beta impressions: Star Wars Conquest

    Posted on July 6th, 2010 Matthew Lee No comments

    Modding tools are like building blocks, right? And the thing about building blocks is that ever since 1977 once any set of building blocks was made available to the general public, somewhere, a group of ner– that is to say, devoted fans promptly asked ‘Can we play Star Wars with these?’

    So yes, some of these people got their hands on Mount & Blade, basically, and the end result was Star Wars: Conquest. If you haven’t come across it already it’s one of the most ambitious total conversions being worked on for Taleworlds’ sprawling sandbox of medieval hack’n’slash. UserCreated have covered it before, but the team have recently got another release out, so… after spending a few hours struggling to resist the call of the Dark Side, here’s what I thought.

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