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  • Interview: Team GraviNULL

    Posted on March 11th, 2010 Andrea Varotsis 2 comments

    Earlier this week, I got a chance to sit down from two senior members from team GraviNULL, and chat to them about how it feels to be behind the best zero-gravity-slingshot-rollerball-deathmatch mod ever.  Also, giant balls of steel.  Oh, and the future of the mod, coincidentally.

    Full interview after the jump!

    Read On!

  • Interview: Scott Reismanis on Desura

    Posted on March 8th, 2010 Lewis Denby 1 comment

    Oh, look! My feature on Desura has just gone up at Rock, Paper, Shotgun. You should probably go read that. In case you wanted more delightful quotes from the man behind the plan, Scott Reismanis, there were a few bits and bats from my interview that didn’t end up making the edit for the RPS piece. They’re posted below, with a bit of annotation where bits have been chopped about. Read on to find out about how the team are anxious, what the entry criteria for publishing a mod or game are, Scott’s thoughts on Steam and DRM, and how you pronounce the bally thing.

    Read On!

  • Interview: The Nameless Mod (Deus Ex)

    Posted on January 11th, 2010 Lewis Denby 4 comments

    With Off Topic Productions’ ever-persistent plugging-for-votes in this year’s ModDB Mod of the Year awards, I realised I’d never actually spoken to them about their exceptional Deus Ex project, The Nameless Mod.  First released ten months ago and reaching its final version in November, it’s a sprawling, dual-campaigned and completely mammoth piece of work that spawned from a piece of Internet fan fiction into a game that took seven years to complete.

    Far from being just a huge mod, it’s also a highly intelligent one too.  It takes Deus Ex’s conspiracy soup and pours it into a big bowl of geek-culture, casting various real-life forum members as characters in the game world, who quip and bond and war like the members of just about every forum you might care to mention.

    So, as the team begins its brave venture into the world of commercial game development, I caught up with producer Lawrence Laxdal and project director Jonas Wæver to talk about their work. Lots of words are below.

    Read On!