<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>UserCreated - PC game mods news, reviews and features &#187; counter-strike</title>
	<atom:link href="http://usercreated.org/tag/counter-strike/feed/" rel="self" type="application/rss+xml" />
	<link>http://usercreated.org</link>
	<description>All the coverage of game modifications in one place.</description>
	<lastBuildDate>Wed, 11 May 2011 05:43:46 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.2.1</generator>
		<item>
		<title>Unmissable Mods Month: Counter-Strike</title>
		<link>http://usercreated.org/2010/04/16/unmissable-mods-month-counter-strike/</link>
		<comments>http://usercreated.org/2010/04/16/unmissable-mods-month-counter-strike/#comments</comments>
		<pubDate>Thu, 15 Apr 2010 23:50:27 +0000</pubDate>
		<dc:creator>Lewis Denby</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[counter-strike]]></category>
		<category><![CDATA[Half-Life]]></category>
		<category><![CDATA[Unmissable Mods Month]]></category>

		<guid isPermaLink="false">http://usercreated.org/?p=1233</guid>
		<description><![CDATA[Oh, come on. You didn&#8217;t really think we&#8217;d forgotten, did you? So here we are. The end of our gargantuan Unmissable Mods Month feature. And, in a perverse and backwards sorta way, it seems only fitting that we&#8217;d start at &#8230; <a href="http://usercreated.org/2010/04/16/unmissable-mods-month-counter-strike/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter size-full wp-image-1235" style="border: 3px solid gray;" title="counterstrike1" src="http://usercreated.org/wp-content/uploads/counterstrike1.jpg" alt="" width="590" height="250" /></p>
<p>Oh, come on. You didn&#8217;t really think we&#8217;d forgotten, did you?</p>
<p><span id="more-1233"></span>So here we are. The end of our gargantuan Unmissable Mods Month feature. And, in a perverse and backwards sorta way, it seems only fitting that we&#8217;d start at the beginning.</p>
<p>I mean, sure, mods were around before Counter-Strike. But it, and to a lesser extent a selection of single-player Half-Life mods, marked the start of the golden era. It marked the start of people realising that, with enough talent and determination, a few kids in their bedrooms could create what would go on to be one of the most popular videogames of all time.</p>
<p>There are so many memories I have of Counter-Strike. In the sleepy suburb where I grew up, one of the few realms of childhood excitement was Lan City. It quickly went under and turned into a LearnDirect office, but those few months of epic tactical warfare shone as brightly as anything else in my then-teenage existence.</p>
<p>Post-millennium, games became my life, and several-times-weekly Counter-Strike sessions with my friends became the reason to push on through the school day. Italy was our map of choice, as it was everyone&#8217;s, really. There was one in an airport whose name I can&#8217;t remember, as well. One kid even made his own map, and we played that for a while. That was the thing with Counter-Strike. It was a mod you could mod yourself.</p>
<p>Magically, it wasn&#8217;t just the nerdy kids who spent so many long evenings in Lan City, bracing themselves for a bollocking when they turned up home to cold dinner and concerned parents. It was everyone. Counter-Strike fever gripped our school. The most popular of the popular, happily blasting away with the geekiest of the geeks. Counter-Strike broke high school social politics. I can&#8217;t think of <em>anything</em> else that&#8217;s ever done that.</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-1237" style="border: 3px solid gray;" title="counterstrike3" src="http://usercreated.org/wp-content/uploads/counterstrike3.jpg" alt="" width="590" height="250" /></p>
<p>Of course, it went retail. A few of the mods we&#8217;ve covered over the last four weeks have done the same, and all are worthy of their eventual price tags. But Counter-Strike&#8217;s an interesting one. Of those retail releases, it&#8217;s arguably the least likely to have done so. Not in terms of quality &#8211; of course not. It&#8217;s as brilliant as they come. But it&#8217;s also, when you think about it, decidedly straight-forward.</p>
<p>And that is, I think, what all aspiring modders should be studying in Counter-Strike, even today. Robert Yang&#8217;s spoken on here before about keeping it simple for single-player mods, but Counter-Strike proves that absolutely the same is true in the online world. Its code might have been complex &#8211; CS was one of the first mods to really go to town with custom programming &#8211; but as a computer game? Hugely modest. Two teams, a few guns and pieces of equipment to buy, one-hit kills, no respawns. You walk around for a while, aiming for your objective, and then you shoot, or get shot. Game over for one or the other. Most of your time playing Counter-Strike, unless you&#8217;re dead good at it, is spent watching the rest of your team finish the round. That it remains so compelling is testament to the extent to which these basic core mechanics were so tremendously refined.</p>
<p>I haven&#8217;t played a game of the original Counter-Strike in years. Lan City&#8217;s long gone; even LearnDirect isn&#8217;t there any more. I think it&#8217;s a counselling office or something now, though it&#8217;s a long time since I&#8217;ve been back to that part of my hometown. I really hope people are still playing, though. Even though Counter-Strike Source was an excellent reboot, it never quite captured the magic of the pure, original experience.</p>
<p>And, you know, totally unmissable. For the record, when we started planning for this feature, Counter-Strike was first on the list &#8211; and within <em>seconds</em>. No one even thought to question it. Because I suspect that all four of us have those memories, those teenage delights where everyone huddled together in a dark room, or over an internet connection, and nothing else mattered in the world.</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-1236" style="border: 3px solid gray;" title="counter-strike" src="http://usercreated.org/wp-content/uploads/counter-strike.jpg" alt="" width="590" height="250" /></p>
<p><strong>Why is it on our list?<br />
</strong>Well, because it&#8217;s Counter-Strike. Y&#8217;know?</p>
<p><strong>Get it from<br />
</strong>Original <a href="http://www.moddb.com/mods/counter-strike">here</a>, CS: Source through Steam.</p>
<p><strong>Easy to install?<br />
</strong>Early versions probably require a boxed copy of Half-Life. Others will be straight-forward.</p>
]]></content:encoded>
			<wfw:commentRss>http://usercreated.org/2010/04/16/unmissable-mods-month-counter-strike/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>NeoTokyo Retrospective</title>
		<link>http://usercreated.org/2010/03/02/neotokyo-retrospective/</link>
		<comments>http://usercreated.org/2010/03/02/neotokyo-retrospective/#comments</comments>
		<pubDate>Tue, 02 Mar 2010 00:39:34 +0000</pubDate>
		<dc:creator>Andrea Varotsis</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[counter-strike]]></category>
		<category><![CDATA[HL2]]></category>
		<category><![CDATA[multiplayer]]></category>
		<category><![CDATA[neotokyo]]></category>

		<guid isPermaLink="false">http://usercreated.org/?p=767</guid>
		<description><![CDATA[Andrea Varotsis goes back to visit one of the seminal mods of the HL2 era. <a href="http://usercreated.org/2010/03/02/neotokyo-retrospective/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://usercreated.org/wp-content/uploads/nt_map_casu_wide.jpg"><img class="aligncenter size-full wp-image-766" style="border: 3px solid grey;" title="This isn't actually Tokyo.  " src="http://usercreated.org/wp-content/uploads/nt_map_casu_wide.jpg" alt="" width="590" height="250" /></a></p>
<p><em>Counter-Strike.  I won&#8217;t be talking about it today, but it&#8217;s completely impossible to discuss the masterpiece that is Neotokyo without abording the subject of its ancestor, the venerable guru of gaming wisdom that is CS &#8211; a game that bore hundreds of gaming industry bastard lovechildren, stole their girlfriends, and ran off to Zanzibar.  More than ten years on, it remains the undisputed champion of team based first person gaming.  It&#8217;s spawned clone after clone, copy after copy, and mod after mod, and still emerged triumphant.</em></p>
<p><em>It isn&#8217;t surprising then, that most challengers to CS&#8217; blood-soaked throne have done their utmost best to differentiate themselves from the reigning champion, the Sauron of the FPS world.  Not so with Neotokyo.  It takes on the master head on, guns blazing, and emerges, if not quite unscathed, with its head held high, a Rocky of the modding world against Valve&#8217;s Creed.</em></p>
<p><span id="more-767"></span></p>
<p>The comparisons to the modding world&#8217;s undeniable king CS is hard to avoid.  Two teams of special forces operatives with upgrading weapon choices, a slow, tactical pace that encourages teamwork and cooperation, and all but fatal headshots &#8211; the NT team knew exactly who they were facing up against when they wandered into this ring.</p>
<p>It would be completely misunderstanding Neotokyo however, to reduce it to a mere clone, as the entire mod is  heavily tinged with, if not completely covered in, its own unique flavour.  It&#8217;s the flavour of Neuromancer, Ghost in the Shell, and Akira, and it&#8217;s masterfully melded with the otherwise relatively unoriginal core &#8211; but it all fits together so incredibly well, which is why Neotokyo is such damnably good fun.  More importantly, NT knows its audience &#8211; it caters to gamers, and it knows there are two things we gamers love above all: awesome gadgets, and ridiculous gadgets.</p>
<div>
<p style="text-align: center;"><a href="http://usercreated.org/wp-content/uploads/nt_map_ujiwa_wide.jpg"><img class="aligncenter size-full wp-image-764" style="border: 3px solid grey;" title="Multi-monitor for the win!" src="http://usercreated.org/wp-content/uploads/nt_map_ujiwa_wide.jpg" alt="" width="590" height="250" /></a></p>
<p>Like invisibility.  Well all know it&#8217;s awesome &#8211; if you haven&#8217;t dreamt of running around with some sort of invisibility-cloak-camo-thermoptic-thingy as child, then either you haven&#8217;t lived, or you&#8217;re in fact Benjamin Button &#8211; but rarely has it been implemented in such a well balanced fashion, while still being so friggin <em>cool</em>.  Maybe it&#8217;s because it&#8217;s called <em>thermoptic camo</em>, maybe it&#8217;s because it has that shockingly high-tec sizzle when you activate it, or maybe it&#8217;s the sheer feeling of invincibility it inspires before you&#8217;re so inevitably crushed by the devastating power of a satchel charge, but rarely has any gaming high compared to the feel of wandering into wide open ground, in full view of your opponents, protected only by a few seconds of measly cloak, before dropping your foes with a few well placed shots.  It tickles that itch we all have for the radically awesome technology of the future, while still being perfectly integrated, functional, and incredibly fun.</p>
</div>
<p>NeoTokyo&#8217;s toying with our technology fetish doesn&#8217;t end there though.  It knows what anybody who&#8217;s ever played Splinter Cell will know: awesome goggles are awesome.  Night vision goggles are awesome, thermal goggles are awesome, motion detection is awesome, and NeoTokyo will bend you over and use and abuse you and your love of goggles.  Hard.  And you&#8217;ll like it.  Not only does it give you all three of the awesomesauce goggles of awesome to pick from, but rarely have they looked so high-tec &#8211; while their Splinter Cell variants were at best functional, the thermal goggles making foes appear as blogs of angry red in a sea of freakish distortion, the NT goggles have <em>style. </em>Motion-vision will light enemies up as they run through clouds of smoke, highlighting them like neon bullseyes in some freakish dystopian shooting gallery, and thermal will highlight their bodily heat with a stunning red while colouring the decaying world around them in stunning, psychadelic hues of purple and yellow.</p>
<p><a href="http://usercreated.org/wp-content/uploads/TKthermal.jpg"><img class="aligncenter size-full wp-image-763" style="border: 3px solid grey;" title="thermal vision - amazing" src="http://usercreated.org/wp-content/uploads/TKthermal.jpg" alt="" width="590" height="250" /></a></p>
<p>While you&#8217;re showered with a variety of technological wonders to toy and/or shoot people with, none will compare to the true trophy and crux of any Neotokyo game: the ghost.  It&#8217;s not hard to figure out why the NT team decided to make the ghost so important.  We all love robots, we all love topless ladies, and we all love seeing through walls.  Oh, and we all love winning.  The ghost combines all four in one disembodied cyborg package.  I&#8217;ll explain: unlike CS, in Neotokyo, the objective is not set.  Instead of being forced to assault or defend any particular area, you&#8217;ll need to retrieve the ghost &#8211; a robotic female torso you&#8217;ll find lying on the floor and return it to your capture area, and it isn&#8217;t as easy as it sounds.  For starters, you&#8217;ll have to hunt the ghost down &#8211; as she&#8217;ll spawn at a randomly decided spot somewhere between the two teams &#8211; and then, you&#8217;ll have to carry the poor lady back, which is an issue, seeing as she&#8217;ll severely restrict your firepower, by disallowing the use of your primary weapon.  It&#8217;s hard to shoot people while carrying some woman&#8217;s torso.</p>
<p>Thankfully, picking up the ghost isn&#8217;t all bad, as it also gives you one nigh on unbeatable advantage: you&#8217;ll detect all your foes.  Through walls.  The element of surprise, initially so crucial in a game like NT where death is all but instantaneous, is suddenly made all but irrelevant &#8211; but without your weapon, you&#8217;ll be forced to rely on your teammates to protect your precious burden.  In other words, unless you&#8217;re willing to get on voice and report enemy positions to your friends, then <em>don&#8217;t pick up the damn ghost</em>.  It&#8217;s a shockingly simple mechanic, but that&#8217;s also beautifully thought out, and can radically transform the balance of the game &#8211; a perfect example of why it&#8217;s garnered such a devout fan base, and why it&#8217;s still worth downloading the client today.</p>
<p style="text-align: center;"><a href="http://usercreated.org/wp-content/uploads/nt_map_iyashi_wide.jpg"><img class="aligncenter size-full wp-image-765" style="border: 3px solid grey;" title="Well, it looks like Tokyo.  In 1686." src="http://usercreated.org/wp-content/uploads/nt_map_iyashi_wide.jpg" alt="" width="590" height="250" /></a></p>
<p>It&#8217;s hardly surprising.   Despite all I&#8217;ve said about Neotokyo being similar to its forefather, CounterStrike, it&#8217;s undeniably an entirely different animal.  From small but crucial tweaks, such as the inclusion of leaning and fireteams, to entirely new mechanics, from the ghost to cloaking, NeoTokyo has built on the foundations established years beforehand, and come back so much stronger.  It has all the appeal of its ancestry, combined with its own fascinating flavour.  It&#8217;s a testament to that appeal that we&#8217;ll still be playing NT for awhile to come.  You should be too.</p>
<p><em>NeoTokyo is a mod for HL2.  It is easy to download, and servers are still populated.  You can download the installer <a id="vwob" title="here" href="http://www.moddb.com/mods/neotokyo/downloads/neotokyo-client-07032009">here</a>, and the patch <a id="avxc" title="here" href="http://www.moddb.com/mods/neotokyo/downloads/nt-client-patch-10232009">here</a>.</em><br />
<em>For more info, visit the <a id="rw31" title="homepage" href="http://www.neotokyohq.com/index.html">homepage</a> or the <a id="zr_:" title="ModDB page" href="http://www.moddb.com/mods/neotokyo">ModDB page</a>.</em></p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="540" height="304" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="wmode" value="transparent" /><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="true" /><param name="src" value="http://www.moddb.com/media/embed/118781" /><embed type="application/x-shockwave-flash" width="540" height="304" src="http://www.moddb.com/media/embed/118781" allowscriptaccess="true" allowfullscreen="true" wmode="transparent"></embed></object></p>
]]></content:encoded>
			<wfw:commentRss>http://usercreated.org/2010/03/02/neotokyo-retrospective/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
	</channel>
</rss>

