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Blood splatters: Nightmare House 2
Posted on August 27th, 2010 5 commentsSomehow, this came and went without a post on it, but I believe being three days late on a release is early enough. Maybe the Internet won’t hate me for being late on this. Anyway, DrGonzo said that this looks like an interesting “zombie mod”. Hmm. Personally, I think that anything with zombies in it could be classified as survival horror, which is apparently what this mod is going for.
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Let’s Do the Parkour Again: City Freerun
Posted on August 24th, 2010 2 comments
Everyone still wants to do the parkour, apparently. Or some kind of stylised, colourful urban obstacle course. We’ve had grappling hook racer Tension – no news from them in a while, I must try and follow that up – and now City Freerun, from modder Dosycool. Yes, it’s Mirror’s Edge in Source, there’s no getting away from that, but it looks like it could be a good attempt, and it’s coming along slowly but steadily so far.
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Someone’s Released a Biohazard
Posted on August 17th, 2010 3 comments
Finally! Okay, let’s try this ‘posting about mods’ lark again – how about starting off small? Say with a nice little bit of mapping? Sometimes it can feel a bit self-serving writing something up that merely says ‘Hey, look at this guy! He can… build things! In Hammer! That look great!’ but hey, there’s enough rubbish around that good level design still stands out a mile. Take Biohazard. No, go on, take it. You’ll thank me.
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Splash Wave? More Like Splash Damage: Supercars II
Posted on August 11th, 2010 7 comments
Now isn’t this charming? I’m pretty sure I’ve seen people attempt to imply that arcade racers with shooting basically got made because someone wanted ‘Mario Kart, only with weapons’, and Supercars II is… well, Mario Kart with weapons, basically. In Half-Life 2.
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Sit Down, Everyone, and I Shall Tell You a Tail
Posted on August 6th, 2010 1 comment
Ooo. Ooooo. It’s only a quickie, but… I couldn’t pass this one up. I mean, it’s artistic and stuff. Tail has just popped up on ModDB, advertised as ‘a short, surreal adventure game’ focusing on moral choices and curious events, and looking like something Tale of Tales (note to self: stop saying tail/tale so much) might dream up over an evening’s drunken brainstorming.

