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  • Nehrim: At The Edge of Release

    Posted on August 9th, 2010 Matthew Lee 7 comments

    Confession time! Well, it’s not like I’m ashamed of it or anything, but I find the Elder Scrolls lore really, really boring. I’ve never been won over by any of its backstory – God knows I likes me some po-faced high fantasy, but Bethesda’s take on the genre has simply never done it for me. So the idea of a total conversion for Oblivion gets my attention, given that by definition it’s throwing out everything I didn’t like about the game.

    Read On!

  • Hello: Betrayal of Jarvall

    Posted on July 25th, 2010 Tyler Jinks 1 comment

    Well now here’s an interesting surprise. Modder MadMaximus (and his brother) is creating a mod… of some sort for the Elder Scrolls IV: Oblivion. I don’t know much else other than that, except for the fact that it’ll be released in episodic form, which lends me to believe that it’s going to be a total conversion instead of an add-on like most Oblivion mods are. The reason I’m posting about this mod, is that all of the screenshots are in-game screenshots, and that it’s supposed to come out in a couple of months… maybe. I can hear my PC crying, since it struggles to run Oblivion as it is. But when and if the mod actually manages to see the light of day, it should provide some terrain that isn’t actually boring (unlike vanilla Oblivion’s terrain). Read On!

  • MERP! Not a scary animal noise

    Posted on June 2nd, 2010 Andrea Varotsis 4 comments

    In fact, it stands for Middle Earth Roleplaying Project – a Lord of the Rings total conversion for one of my favouritest games of them all,  Oblivion.  It’s still very much work in progress, but it looks rather sexy.  We’re expecting a trailer in a couple of weeks, but for now, you’ll have to do with a few beautiful vistas and the promise of more to come.

    Read On!

  • Unmissable Mods Month: Oscuro’s Oblivion Overhaul

    Posted on April 1st, 2010 Orfeo Mattar 5 comments

    God Tamriel was a weird place wasn’t it. The bandits must’ve been killing exactly the same number of skeletons as you to keep up with your ever increasing strength! And where did they get that armour? In all seriousness, I understand why Bethesda made the game the way they did, it was to give people who aren’t serious gamers a chance, but we’re serious gamers so we want a challenge right? How about something that’ll make you have to beware of who you pick a fight with till you are a little stronger?

    Read On!

  • What not to do Part 1: The Tower of Babel

    Posted on February 17th, 2010 Orfeo Mattar 2 comments

    What not to do

    So, you are a budding modder. You have an idea and a basic understanding of how the tools you will be using work. That’s great, but before you begin upon what you will consider your magnum opus, why don’t we step back a bit and focus upon a few of the mistakes we, at UserCreated , don’t want to see.

    Skip on past the break to read part one of my little series.

    Read On!