<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>UserCreated - PC game mods news, reviews and features &#187; Total Overhaul</title>
	<atom:link href="http://usercreated.org/tag/total-overhaul/feed/" rel="self" type="application/rss+xml" />
	<link>http://usercreated.org</link>
	<description>All the coverage of game modifications in one place.</description>
	<lastBuildDate>Wed, 11 May 2011 05:43:46 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.2.1</generator>
		<item>
		<title>Let&#8217;s Give Him a Warm Welcome: New OpenOutcast demo released</title>
		<link>http://usercreated.org/2010/09/19/lets-give-him-a-warm-welcome-new-openoutcast-demo-released/</link>
		<comments>http://usercreated.org/2010/09/19/lets-give-him-a-warm-welcome-new-openoutcast-demo-released/#comments</comments>
		<pubDate>Sun, 19 Sep 2010 20:31:44 +0000</pubDate>
		<dc:creator>Matthew Lee</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Crysis]]></category>
		<category><![CDATA[Crysis Wars]]></category>
		<category><![CDATA[Open Outcast]]></category>
		<category><![CDATA[Single Player]]></category>
		<category><![CDATA[Total Overhaul]]></category>

		<guid isPermaLink="false">http://usercreated.org/?p=2091</guid>
		<description><![CDATA[Matthew Lee takes a look at the new demo of ambitious Crysis mod OpenOutcast, the fan sequel to the cult SF third-person shooter from 1999. <a href="http://usercreated.org/2010/09/19/lets-give-him-a-warm-welcome-new-openoutcast-demo-released/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-2093" style="border: 3px solid gray;" title="So idyllic. As long as you like eating fish, I guess." src="http://usercreated.org/wp-content/uploads/open_outcast_screen_3.jpg" alt="" width="590" height="250" /></p>
<p>I can has conflict of interest? Well, sort of. See, I really want to tell you lovely people how awesome the new demo of Crysis mod OpenOutcast is, but I should probably mention first I&#8217;m on their team as a trial member, looking to write dialogue for them. Still, I wouldn&#8217;t want to contribute if I didn&#8217;t think they were worth it, and it&#8217;s not as if they&#8217;ll be compensating me. So what&#8217;s so great about OpenOutcast?</p>
<p><span id="more-2091"></span></p>
<p><img class="alignnone size-full wp-image-2094" style="border: 3px solid gray;" title="Maybe if they'd kept records of what you looked like everyone wouldn't be so unfriendly." src="http://usercreated.org/wp-content/uploads/open_outcast_screen_1.jpg" alt="" width="590" height="250" /></p>
<p><a href="http://usercreated.org/2010/07/22/oh-you-shouldnt-have-a-free-gift-from-openoutcast/" target="_self">We&#8217;ve featured it on UserCreated before</a>, but this here is a sequel of sorts to <a href="http://en.wikipedia.org/wiki/Outcast_%28video_game%29" target="_blank">Appeal&#8217;s beloved third-person action adventure from 1999</a>, with former Navy SEAL Cutter Slade returning to the distant world of Adelpha. The original was a stunner in its day, and the mod is using CryEngine 2, so technically it&#8217;s none too shabby.</p>
<p>The demo gives you two areas to explore &#8211; a tiny village nestled by an oasis in the desert, and an island in the middle of a secluded lake. It&#8217;s a series of fetch quests that need puzzling through, basically, though you&#8217;re free to marvel at the scenery as you go.</p>
<p>And it is marvellous stuff. Some of the animation&#8217;s occasionally a  little stiff and the AI patterns are relatively limited, but the  textures and modelling are fantastic. Overall the visuals are absolutely  top tier &#8211; a brilliantly polished update of the original&#8217;s Gallic  comic-book aesthetic.</p>
<p><img class="alignnone size-full wp-image-2095" style="border: 3px solid gray;" title="There was a North Korean soldier in that pot, right? No? My bad." src="http://usercreated.org/wp-content/uploads/open_outcast_screen_2.jpg" alt="" width="590" height="250" /></p>
<p>Music and FX are solid; the score doesn&#8217;t particularly reflect what&#8217;s going on, and there&#8217;s nothing really out of the ordinary in the demo areas. More notable is the amount and quality of voice work. There&#8217;s some weird phrasing and enunciation here and there, and the NPCs arguably sound a little too similar, but by and large it&#8217;s very professional stuff that&#8217;s far above most fan dubs or amateur performances.</p>
<p>Though there&#8217;s not exactly much of a challenge here, it still plays well enough &#8211; controls work fine with the third person view, and the camera copes more than adequately with open or enclosed spaces.</p>
<p><img class="alignnone size-full wp-image-2096" style="border: 3px solid gray;" title="Wonder how many people will be reaching for MAXIMUM STRENGTH right about now?" src="http://usercreated.org/wp-content/uploads/open_outcast_screen_4.jpg" alt="" width="590" height="250" /></p>
<p>It is just a tech demo, admittedly. Again, there&#8217;s not a huge amount of things to do at this stage, and the team have been unable to iron out every minor bug or quirk in the engine. You can see the joins, so to speak, if you run around poking at them.</p>
<p>But<em> screw</em> however it makes me look. Damn it all, OpenOutcast is a phenomenal effort so far. You don&#8217;t have to spend a thing to play it, other than whatever you pay for bandwidth &#8211; Crysis Wars can be had for free. If your PC&#8217;s up to it, give it a shot and see what a dedicated team of modders can really do when they put their minds to it. And cross your fingers this makes it out &#8211; if I get to have a say in it, I&#8217;ll be trying my hardest to make sure it does.﻿</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="560" height="350" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="wmode" value="transparent" /><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.moddb.com/media/embed/320891" /><embed type="application/x-shockwave-flash" width="560" height="350" src="http://www.moddb.com/media/embed/320891" allowscriptaccess="always" allowfullscreen="true" wmode="transparent"></embed></object></p>
<p><em>You can find the ModDB page for OpenOutcast (where you can download the demo) <a href="http://www.moddb.com/mods/open-outcast" target="_blank">here</a>, or their official website <a href="http://www.openoutcast.org/wp/" target="_blank">here</a>.</em></p>
]]></content:encoded>
			<wfw:commentRss>http://usercreated.org/2010/09/19/lets-give-him-a-warm-welcome-new-openoutcast-demo-released/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>The Tension Mounts: Interview with modders Cracked Glass</title>
		<link>http://usercreated.org/2010/09/19/the-tension-mounts-interview-with-modders-cracked-glass/</link>
		<comments>http://usercreated.org/2010/09/19/the-tension-mounts-interview-with-modders-cracked-glass/#comments</comments>
		<pubDate>Sun, 19 Sep 2010 17:21:26 +0000</pubDate>
		<dc:creator>Matthew Lee</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Half Life 2: Episode 2]]></category>
		<category><![CDATA[Single Player]]></category>
		<category><![CDATA[Source]]></category>
		<category><![CDATA[Tension]]></category>
		<category><![CDATA[Total Overhaul]]></category>

		<guid isPermaLink="false">http://usercreated.org/?p=2070</guid>
		<description><![CDATA[Mod team Cracked Glass speak to Matthew Lee about the process of building their ace slinging and swinging Source mod, Tension. <a href="http://usercreated.org/2010/09/19/the-tension-mounts-interview-with-modders-cracked-glass/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-2071" style="border: 3px solid gray;" title="Look, the only new image is a bunch of rooftop props, all right? Besides, this one's pretty." src="http://usercreated.org/wp-content/uploads/tension_042.jpg" alt="" width="590" height="250" /></p>
<p>A nice big feature for you! It&#8217;s been a while since we heard anything from modders Cracked Glass and their Source project <a href="http://usercreated.org/tag/tension/" target="_self">Tension</a>. Set in a sci-fi dystopia in a future of global warming and cities half underwater, the standout gameplay mechanic is the way players can fling themselves from building to building with a versatile grappling hook.</p>
<p>The early footage promised the Bionic Commando remake done right, and when we pointed out to Cracked Glass we were very excited about what they were doing, they offered to do an interview with us if we wanted. It&#8217;s taken a little longer than everyone expected &#8211; the team having hit a bit of a rough spot &#8211; but from the sounds of this they&#8217;re ready to forge ahead once again. Fingers crossed.</p>
<p><span id="more-2070"></span></p>
<p><strong>UserCreated: </strong>Could you tell us exactly who your team members are?<br />
<strong> </strong></p>
<p><strong>Alex Soustek, Cracked Glass: </strong>Well the team just recently went through a little re-structuring. All the same we have myself, the coder and project lead; then we have a close friend of mine Spencer who is doing the music for the game as well as story composition, and for the longest time Cooper had the entire burden of graphics on his shoulders, but since he recently went away to school he&#8217;ll be contributing significantly less. Of course our latest team member Mikkel helps with that by taking the reins of the graphics of our world.</p>
<p>I work primarily on gameplay mechanics and backbone functionality of the game. Spencer works primarily with his MIDI and sits there perfecting an ambience that fits the theme. Cooper now does minor modeling work, but is is responsible for every graphic you see in the early footage. Mikkel goes pretty much insane with models &#8211; literally, the rate and quality this guy puts out work is nuts. He has been working for a few weeks now and has about 6 different models prepared with a ton of different skins.<br />
<strong> </strong></p>
<p><strong>UC: </strong>Have Cracked Glass worked on any other significant modding projects before, either individually or as part of a team?<br />
<strong> </strong></p>
<p><strong>AS: </strong>Haha, Cooper and I attempted a modding project like this a few years before and quite simply crashed and burned. Far too ambitious for a first project, and we simply were not up to it yet. Spencer has never worked on a mod before although Mikkel has been known to be pretty active in the modding community lending a hand to quite a few mods/games. So I guess that makes him the most experienced with modding.</p>
<p><strong><img class="alignnone size-full wp-image-2073" style="border: 3px solid gray;" title="'Dear, those kids are grappling past the windows out there again.'" src="http://usercreated.org/wp-content/uploads/tension_011.jpg" alt="" width="590" height="250" /></strong></p>
<p><strong>UC: </strong>Your ModDB page makes it seem as if Tension&#8217;s narrative is  significant to you, but how significant? Did the mod start as a story  idea or a gameplay idea? Did you change the story at any point because  of the gameplay, or vice versa?<br />
<strong> </strong></p>
<p><strong>AS: </strong>It actually started eerily close to &#8216;You know what would  be cool? Grappling hooks&#8217;. I&#8217;m pretty sure the exact sentence was “Dude,  how badass would it be if you could swing around a city on grappling  hooks?”. So I would definitely have to say the game spawned from a  gameplay mechanic &#8211; and there have definitely been changes to the story  based on gameplay. For instance, water kills you &#8211; okay, how do we work  that into a story so it&#8217;s believable, and other things like that. But as  far as gameplay changing for story I&#8217;m pretty sure the answer would  have to be not yet.</p>
<p><strong>UC: </strong>Do you think of Tension as more of a fun experiment or are you trying to do something better than the competition?</p>
<p><strong>AS: </strong>The answer would have to be both. It definitely started as an experiment and is still a lot of fun (trust me, development would not continue if it wasn&#8217;t) but we found out that we hold ourselves to a very high quality standard and plan to keep that up. Just because we aren&#8217;t part of a large company (or paid for that matter) doesn&#8217;t mean we shouldn&#8217;t work hard. Bionic Commando was almost a nail in our coffin &#8211; when we heard about it our hearts dropped. We were like “Oh well, it&#8217;s been done. Back to the drawing board”. But upon researching it we realized it was too scripted and not focused on grappling nearly enough, and basically came to the conclusion we could do it better &#8211; and if it ended up we couldn&#8217;t, where was the harm in trying?</p>
<p><strong><img class="alignnone size-full wp-image-2076" style="border: 3px solid gray;" title="Probably for the best the placeholder graphics aren't staying. Orange snowblindness. Ewww." src="http://usercreated.org/wp-content/uploads/tension_021.jpg" alt="" width="590" height="250" /></strong></p>
<p><strong>UC: </strong>Do you see Tension as more of an open-world game, a linear, scripted adventure, or a mix of both?<br />
<strong> </strong></p>
<p><strong>AS: </strong>Definitely a mix of both, because if it was just a free  roam world we&#8217;d lose the opportunity to put a lot of design and unique  locations in &#8211; because quite frankly why would we put that sort of  design effort into a part of a level where there&#8217;s a chance that the  player won&#8217;t even experience it? I would say the levels will be sort of  an “hourglass” design. Starting free roaming, find your own path and  eventually slimming down to a single path which houses a cool combo or  puzzle and then widens back out again.</p>
<p><strong>UC: </strong>Both open-world and linear games have their pitfalls. Have you thought about how to avoid these problems at all?<br />
<strong> </strong></p>
<p><strong>AS: </strong>The plan is to have a linear story path (e.g. not multiple missions to choose from at once) but different ways to complete each mission. Hope that makes sense. Haha, as far as Bionic Commando goes we can&#8217;t really have a boundless world &#8211; although by just extending level boundaries I think a new level of roaming will be found by the player.</p>
<p><strong>UC: </strong>The Source engine is still a popular choice for modders. Were there any particular reasons you picked it? Have its technical limitations affected anything you wanted to do?</p>
<p><strong>AS: </strong>The main reason we picked it had to be because of how well we knew it, on top of its flexibility. It was great for rapid prototyping of gameplay due to the large amount of example code provided. Now the levels &#8211; if you were to ask me if they were limited, my answer would have to be a capslocked and resounding OH MY WORD YES! I have never experienced as many issues with level creation as I have seen in Hammer; we have had more bizarre errors and crashes of vrad.exe than I can even count. But we just keep on working at it, although how professional games are developed with this is beyond me.</p>
<p><strong><img class="alignnone size-full wp-image-2078" style="border: 3px solid gray;" title="The crow is not impressed. But then they're hard to please." src="http://usercreated.org/wp-content/uploads/tension_031.jpg" alt="" width="590" height="250" /></strong></p>
<p><strong>UC: </strong>Can you say anything about the look you&#8217;re working on for the game?</p>
<p><strong>AS: </strong>Well, the hard part about doing this is not emulating Mirror&#8217;s Edge, as it really did have an eye-popping scheme that would be immediately recognizable. Although I think as far as our scheme goes it will use a lot of contrast &#8211; not between bland and vibrant, but more like run down/high tech, sort of juxtaposing the grimy with the polished.</p>
<p><strong>UC: </strong>What are your plans for long-term replay value?</p>
<p><strong>AS: </strong>Originally we talked about both separate courses (released as some sort of DLC as and when we finish them) and the single play maps re-packaged. The single player mode may have a post-level screen scoring you on completeness, and we also plan on implementing collectibles (which are still changing too much to release any details) and hopefully some nice achievements (fastest fall, longest swing, etc.).</p>
<p><strong>UC: </strong>An awful lot of promising mods never get off the ground, let alone reach any kind of finished state. You don&#8217;t have a release date on ModDB. How do you think the work is going? Do you just believe &#8216;It&#8217;s done when it&#8217;s done&#8217;, or do you have internal targets you&#8217;re trying to meet?</p>
<p><strong>AS: </strong>Occasionally we set internal deadlines, and I expect to be doing that a lot more now my workload has gone down so much. But as a whole progress usually comes in bursts, and because of this we are definitely operating under “It&#8217;s done when it&#8217;s done”. To be quite honest, now it&#8217;s on to the graphics and design of the world, because the gameplay is very solid and refined. With the tweaks we get from our beta feedback the gameplay may be close to requiring use of the F-Word (“Final” that is, although it is “f$%#ing awesome” as well).<br />
<strong> </strong></p>
<p><strong>UC: </strong>Thanks for your time, and best of luck with getting Tension finished.<br />
<strong> </strong></p>
<p><strong>AS: </strong>Thank you so much for the support!</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="560" height="373" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="wmode" value="transparent" /><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.moddb.com/media/embed/293264" /><embed type="application/x-shockwave-flash" width="560" height="373" src="http://www.moddb.com/media/embed/293264" allowscriptaccess="always" allowfullscreen="true" wmode="transparent"></embed></object></p>
<p><em>You can find the ModDB page for Tension <a href="http://www.moddb.com/mods/tension" target="_blank">here</a>.</em></p>
]]></content:encoded>
			<wfw:commentRss>http://usercreated.org/2010/09/19/the-tension-mounts-interview-with-modders-cracked-glass/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Nehrim for English People</title>
		<link>http://usercreated.org/2010/09/14/nehrim-for-english-people/</link>
		<comments>http://usercreated.org/2010/09/14/nehrim-for-english-people/#comments</comments>
		<pubDate>Mon, 13 Sep 2010 23:25:47 +0000</pubDate>
		<dc:creator>Tyler Jinks</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Releases]]></category>
		<category><![CDATA[Nehrim: At Fate's Edge]]></category>
		<category><![CDATA[Oblivion]]></category>
		<category><![CDATA[Total Overhaul]]></category>

		<guid isPermaLink="false">http://usercreated.org/?p=2060</guid>
		<description><![CDATA[It looks that the Oblivion giganto-mod Nehrim has released English subtitles and UI translations. Therefore, those of us who don&#8217;t speak or read German can enjoy what this mod has to offer, which apparently, is quite a lot. It&#8217;s really &#8230; <a href="http://usercreated.org/2010/09/14/nehrim-for-english-people/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://usercreated.org/wp-content/uploads/nehrim1.jpg"><img class="alignnone size-full wp-image-2061" style="border: 3px solid grey;" title="Now with 50% more English!" src="http://usercreated.org/wp-content/uploads/nehrim1.jpg" alt="" width="590" height="250" /></a></p>
<p>It looks that the Oblivion giganto-mod Nehrim has released English subtitles and UI translations. Therefore, those of us who don&#8217;t speak or read German can enjoy what this mod has to offer, which apparently, is quite a lot.</p>
<p>It&#8217;s really weird seeing a mod for Oblivion that isn&#8217;t actually Oblivion. Normally, the mods are just enhancements, addons or changes for the actual Oblivion game itself, while Nehrim actually copies your Oblivion folder, replaces most of the assets for the game and leaves the end result almost unrecognizable for fans of the original game.</p>
<p><span id="more-2060"></span><a href="http://usercreated.org/wp-content/uploads/nehrim2.jpg"><img class="alignnone size-full wp-image-2062" style="border: 3px solid grey;" title="Oh man, a proper forest! Not simply a collection of trees!" src="http://usercreated.org/wp-content/uploads/nehrim2.jpg" alt="" width="590" height="250" /></a></p>
<p>The screenshots, are nevertheless, impressive. I gave this mod a miss when it first came out, mostly because I didn&#8217;t understand any German at all, but since I happen to be a fan of everything about Oblivion except the main quest I&#8217;ll probably try it out now. From initial impressions, this seems like an interesting diversion to an already established formula. You know, by reverting from the system where you leveled up individual skills to a more classic one where you used experience points to level up.</p>
<p>The story is promised to be deep and a whole bunch of other adjectives that imply substance. Since Oblivion&#8217;s plot was mostly clichéd,  lacking memorable characters except Patrick Stewart, it&#8217;ll be neat to see what Nehrim does differently from its base.</p>
<p>We shall see.</p>
<p><em>Oh hey it looks like I forgot the </em><a href="http://www.nehrim.de/indexEV.html"><em>home page link.</em> </a></p>
]]></content:encoded>
			<wfw:commentRss>http://usercreated.org/2010/09/14/nehrim-for-english-people/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>Grab This One &#8211; Just Not Yet: Snatcher Remade in Crysis</title>
		<link>http://usercreated.org/2010/09/07/grab-this-one-just-not-yet-snatcher-remade-in-crysis/</link>
		<comments>http://usercreated.org/2010/09/07/grab-this-one-just-not-yet-snatcher-remade-in-crysis/#comments</comments>
		<pubDate>Tue, 07 Sep 2010 18:14:05 +0000</pubDate>
		<dc:creator>Matthew Lee</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Crysis]]></category>
		<category><![CDATA[Single Player]]></category>
		<category><![CDATA[Snatcher]]></category>
		<category><![CDATA[Total Overhaul]]></category>

		<guid isPermaLink="false">http://usercreated.org/?p=2040</guid>
		<description><![CDATA[Okay, yes, this is old, but as far as I can tell it&#8217;s not graced UserCreated before, so in case someone hasn&#8217;t seen it who&#8217;d like to&#8230; I&#8217;m always wary of games the hardcore hold up as the second coming, &#8230; <a href="http://usercreated.org/2010/09/07/grab-this-one-just-not-yet-snatcher-remade-in-crysis/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-2041" style="border: 3px solid grey;" title="Tooooower. *groan* *shuffle* Tooooower..." src="http://usercreated.org/wp-content/uploads/snatcher_02.jpg" alt="" width="590" height="250" /></p>
<p>Okay, yes, this is old, but as far as I can tell it&#8217;s not graced UserCreated before, so in case someone hasn&#8217;t seen it who&#8217;d like to&#8230;</p>
<p>I&#8217;m always wary of games the hardcore hold up as the second coming, because the hardcore have a tendency to blindly evangelise anything remotely iconic that only gets worse the older the game is. Doubly so for games written by Hideo Kojima, because he&#8217;s a bloody awful writer, to put it mildly. Nonetheless, out of all the fan remakes I&#8217;ve seen doing the rounds over the past few months, this has to be one of the ones I&#8217;d most like to see finished. Snatcher in the Crysis engine, anyone? Yes? Thought so.</p>
<p><span id="more-2040"></span></p>
<p><img class="alignnone size-full wp-image-2042" style="border: 3px solid gray;" title="I have no clue what the statue represents. Is it everything new recruits should aspire to or something?" src="http://usercreated.org/wp-content/uploads/snatcher_01.jpg" alt="" width="590" height="250" /></p>
<p>Now the bad news, of sorts &#8211; it&#8217;s another mod (like <a href="http://usercreated.org/2010/07/31/under-glass-butterfly-gets-put-on-hold/" target="_blank">Butterfly</a>) where the creator&#8217;s put it on the backburner while he waits for CryEngine 3 to turn up. Understandable, but still, sniff. On the other hand, modder Ash712 is still working on those things not intimately tied into the engine&#8217;s nuts and bolts, such as modelling and animation. So there&#8217;s been the odd snippet of progress released all the same. Feast your eyes on these screenshots and video &#8211; I&#8217;ve never even touched the original game but this is the kind of fantastically distinctive worldbuilding I want to explore anyway.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="560" height="373" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="wmode" value="transparent" /><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.moddb.com/media/embed/253540" /><embed type="application/x-shockwave-flash" width="560" height="373" src="http://www.moddb.com/media/embed/253540" allowscriptaccess="always" allowfullscreen="true" wmode="transparent"></embed></object></p>
<p><em>You can find the ModDB page for Snatcher <a href="http://www.moddb.com/mods/the-snatcher-mod" target="_blank">here</a>.</em></p>
]]></content:encoded>
			<wfw:commentRss>http://usercreated.org/2010/09/07/grab-this-one-just-not-yet-snatcher-remade-in-crysis/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>Need. Bigger. Robots: Armored Core Limit Release</title>
		<link>http://usercreated.org/2010/08/26/need-bigger-robots-armored-core-limit-release/</link>
		<comments>http://usercreated.org/2010/08/26/need-bigger-robots-armored-core-limit-release/#comments</comments>
		<pubDate>Wed, 25 Aug 2010 23:45:28 +0000</pubDate>
		<dc:creator>Matthew Lee</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Armored Core Limit Release]]></category>
		<category><![CDATA[I like big robots and I cannot lie]]></category>
		<category><![CDATA[Machinima]]></category>
		<category><![CDATA[Total Overhaul]]></category>
		<category><![CDATA[UDK]]></category>

		<guid isPermaLink="false">http://usercreated.org/?p=1986</guid>
		<description><![CDATA[Okay, let&#8217;s get it out of the way &#8211; this is machinima, not a mod. But Armored Core: Limit Release is a fun little project, not least because its lone creator has been showing a lot more patience and attention &#8230; <a href="http://usercreated.org/2010/08/26/need-bigger-robots-armored-core-limit-release/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-1987" style="border: 3px solid gray;" title="Giant over-compensating booster rockets: ACTIVATE" src="http://usercreated.org/wp-content/uploads/ac_limit_03.jpg" alt="" width="590" height="250" /></p>
<p>Okay, let&#8217;s get it out of the way &#8211; this is machinima, not a mod. But Armored Core: Limit Release is a fun little project, not least because its lone creator has been showing a lot more patience and attention to detail than any number of other entries on ModDB.</p>
<p><span id="more-1986"></span></p>
<p><img class="alignnone size-full wp-image-1988" style="border: 3px solid gray;" title="Go go giant robot in Amiga raytracing demo world!" src="http://usercreated.org/wp-content/uploads/ac_limit_01.jpg" alt="" width="590" height="250" /></p>
<p>Armored Core is probably the most frustrating series I&#8217;ve always <em>wanted</em> to get into (I own every PS2 game but one, plus Armored Core 4 Answer, for reference) but simply<strong> can&#8217;t</strong>, what with the ludicrous learning curve, unfriendly control systems on the older games, confusing UI and those people in the community who don&#8217;t like anyone telling them what to do.  (I saw a pack of them tear a newcomer to shreds once on GameFAQs. Not a pretty sight.)</p>
<p><img class="alignnone size-full wp-image-1989" style="border: 3px solid gray;" title="They're not toys! They're ACTION FIGURES!" src="http://usercreated.org/wp-content/uploads/ac_limit_02.jpg" alt="" width="590" height="250" /></p>
<p>So I&#8217;m envious of someone who obviously loves the series enough to want to teach himself modding through the process of building an entire OVA in the UDK single-handedly. All the more so given that slowly but surely Moodydave is getting visibly better with each new snippet of material he posts.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="560" height="315" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="wmode" value="transparent" /><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.moddb.com/media/embed/308039" /><embed type="application/x-shockwave-flash" width="560" height="315" src="http://www.moddb.com/media/embed/308039" allowscriptaccess="always" allowfullscreen="true" wmode="transparent"></embed></object></p>
<p>It&#8217;s far from perfect, but every new batch of screens or video footage shows this guy improving, and it&#8217;s fascinating to watch. This is the sort of dedication the modding scene in general needs more of &#8211; the fact he&#8217;s working on animating honking big robots is almost a bonus, rather than the main course.</p>
<p>It&#8217;d be nice if someone offered to help him make this stuff into something playable (I don&#8217;t know how nasty FROM Software&#8217;s lawyers are, though) but I&#8217;ll still watch the animation if that&#8217;s &#8216;all&#8217; this ever becomes. Drop by some time! Give the man a cheer.</p>
<p><em>You can find the ModDB page for Armored Core: Limit Release <a href="http://www.moddb.com/mods/armored-core-limit-release" target="_blank">here.</a></em></p>
]]></content:encoded>
			<wfw:commentRss>http://usercreated.org/2010/08/26/need-bigger-robots-armored-core-limit-release/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>What do you mean, it was a joke? Fortress Craft</title>
		<link>http://usercreated.org/2010/08/25/what-do-you-mean-it-was-a-joke-fortress-craft/</link>
		<comments>http://usercreated.org/2010/08/25/what-do-you-mean-it-was-a-joke-fortress-craft/#comments</comments>
		<pubDate>Tue, 24 Aug 2010 23:16:04 +0000</pubDate>
		<dc:creator>Matthew Lee</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Fortress Craft]]></category>
		<category><![CDATA[multiplayer]]></category>
		<category><![CDATA[Single Player]]></category>
		<category><![CDATA[StarCraft 2]]></category>
		<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[Total Overhaul]]></category>

		<guid isPermaLink="false">http://usercreated.org/?p=1980</guid>
		<description><![CDATA[Okay, I guess it had to happen; Team Fortress 2 fans may have thought they were having a bit of a laugh creating these pictures of the (non-existent) &#8216;Team Fortcraft&#8217;, but someone else saw them and thought &#8216;I could make &#8230; <a href="http://usercreated.org/2010/08/25/what-do-you-mean-it-was-a-joke-fortress-craft/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-1981" style="border: 3px solid gray;" title="Yes, a granary. For resources. Well, sandviches have to come from somewhere." src="http://usercreated.org/wp-content/uploads/team_fortcraft_01.jpg" alt="" width="590" height="250" /></p>
<p>Okay, I guess it had to happen; Team Fortress 2 fans may have thought they were having a bit of a laugh creating <a href="http://tf2forum.com/thread-576.html" target="_blank">these pictures </a>of the (non-existent) &#8216;Team Fortcraft&#8217;, but someone else saw them and thought &#8216;I could make that into a mod&#8217;. Modders JetDragonsLeague seem quite happy to invite mockery from every Tuftoo fan on the face of the internet, but at the same time it does look as if they&#8217;re taking Fortress Craft perfectly seriously.</p>
<p><span id="more-1980"></span></p>
<p><img class="alignnone size-full wp-image-1982" style="border: 3px solid gray;" title="Sure, he may not look like much now, but once he's got his skin..." src="http://usercreated.org/wp-content/uploads/team_fortcraft_02.jpg" alt="" width="590" height="250" /></p>
<p>The project&#8217;s not really any more than concept renders and developer notes at the moment, so who knows if it&#8217;ll get anywhere, but the StarCraft 2 editor seems more than up to the challenge and their modelling skills are certainly a cut above a great deal of ModDB.</p>
<p>Hey, sometimes even an idea&#8217;s worth making a little fuss about. Fingers crossed. I don&#8217;t know if I&#8217;d buy TF2: the RTS exactly, but I&#8217;d definitely give the mod a shot.</p>
<p><em>You can find the ModDB page for Fortress Craft <a href="http://www.moddb.com/mods/fortress-craft" target="_blank">here.</a></em></p>
]]></content:encoded>
			<wfw:commentRss>http://usercreated.org/2010/08/25/what-do-you-mean-it-was-a-joke-fortress-craft/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Let&#8217;s Do the Parkour Again: City Freerun</title>
		<link>http://usercreated.org/2010/08/24/lets-do-the-parkour-again-city-freerun/</link>
		<comments>http://usercreated.org/2010/08/24/lets-do-the-parkour-again-city-freerun/#comments</comments>
		<pubDate>Tue, 24 Aug 2010 22:44:31 +0000</pubDate>
		<dc:creator>Matthew Lee</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[City Freerun]]></category>
		<category><![CDATA[Half Life 2: Episode 2]]></category>
		<category><![CDATA[send in the copyright lawyers]]></category>
		<category><![CDATA[Single Player]]></category>
		<category><![CDATA[Source]]></category>
		<category><![CDATA[Total Overhaul]]></category>

		<guid isPermaLink="false">http://usercreated.org/?p=1972</guid>
		<description><![CDATA[Everyone still wants to do the parkour, apparently. Or some kind of stylised, colourful urban obstacle course. We&#8217;ve had grappling hook racer Tension &#8211; no news from them in a while, I must try and follow that up &#8211; and &#8230; <a href="http://usercreated.org/2010/08/24/lets-do-the-parkour-again-city-freerun/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-1974" style="border: 3px solid gray;" title="Worst. Urban. Planning. Committee. Ever." src="http://usercreated.org/wp-content/uploads/city_freerun_02.jpg" alt="" width="590" height="250" /></p>
<p>Everyone still wants to do the parkour, apparently. Or some kind of stylised, colourful urban obstacle course. We&#8217;ve had <a href="http://usercreated.org/2010/07/18/its-a-tension-update-reel-er-in/" target="_blank">grappling hook racer Tension</a> &#8211; no news from them in a while, I must try and follow that up &#8211; and now City Freerun, from modder Dosycool. Yes, it&#8217;s Mirror&#8217;s Edge in Source, there&#8217;s no getting away from that, but it looks like it could be a good attempt, and it&#8217;s coming along slowly but steadily so far.</p>
<p><span id="more-1972"></span></p>
<p><img class="alignnone size-full wp-image-1975" style="border: 3px solid gray;" title="Okay, so some bits are more like Mirror's Edge than others." src="http://usercreated.org/wp-content/uploads/city_freerun_03.jpg" alt="" width="590" height="250" /></p>
<p>The mod is set inside a simulator, apparently, with the surroundings becoming steadily more fully realised as the levels progress, something which does get it a bit closer to having its own identity. Knockoff or not, though, Dosycool has the aesthetic down pretty well. The visuals are hardly as crisp as DICE&#8217;s game, but they gain something from being simpler, looking weirdly like a Lego playset or the city as blank canvas in DeBlob.</p>
<p><img class="alignnone size-full wp-image-1973" style="border: 3px solid gray;" title="Earlier in the simulation. Or maybe he just hasn't textured it yet, I'm not sure." src="http://usercreated.org/wp-content/uploads/city_freerun_01.jpg" alt="" width="590" height="250" /></p>
<p>To be honest, I almost like this more &#8211; I always felt Mirror&#8217;s Edge&#8217;s look was somewhat over-rated, with a lot of it seemingly just random splashes of primary colour all over the place. City Freerun &#8211; it&#8217;s a working title, don&#8217;t worry &#8211; is pretty rough around the edges in places but actually more polished in others.</p>
<p>It&#8217;s hard to get a handle on how this might play, given the video so far is mostly just running around, but consider me very interested.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="560" height="315" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="wmode" value="transparent" /><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.moddb.com/media/embed/307376" /><embed type="application/x-shockwave-flash" width="560" height="315" src="http://www.moddb.com/media/embed/307376" allowscriptaccess="always" allowfullscreen="true" wmode="transparent"></embed></object></p>
<p><em>You can find the ModDB page for City Freerun <a href="http://www.moddb.com/mods/city-freerun" target="_blank">here.</a></em></p>
]]></content:encoded>
			<wfw:commentRss>http://usercreated.org/2010/08/24/lets-do-the-parkour-again-city-freerun/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Nehrim: At The Edge of Release</title>
		<link>http://usercreated.org/2010/08/09/nehrim-at-the-edge-of-release/</link>
		<comments>http://usercreated.org/2010/08/09/nehrim-at-the-edge-of-release/#comments</comments>
		<pubDate>Mon, 09 Aug 2010 20:58:58 +0000</pubDate>
		<dc:creator>Matthew Lee</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Nehrim: At Fate's Edge]]></category>
		<category><![CDATA[Oblivion]]></category>
		<category><![CDATA[Single Player]]></category>
		<category><![CDATA[Total Overhaul]]></category>

		<guid isPermaLink="false">http://usercreated.org/?p=1922</guid>
		<description><![CDATA[Confession time! Well, it&#8217;s not like I&#8217;m ashamed of it or anything, but I find the Elder Scrolls lore really, really boring. I&#8217;ve never been won over by any of its backstory &#8211; God knows I likes me some po-faced &#8230; <a href="http://usercreated.org/2010/08/09/nehrim-at-the-edge-of-release/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-1923" style="border: 3px solid gray;" title="Could you direct me to Patrick Stewart? No? Perhaps his non-union German equivalent?" src="http://usercreated.org/wp-content/uploads/nehrim_01.jpg" alt="" width="590" height="250" /></p>
<p>Confession time! Well, it&#8217;s not like I&#8217;m <em>ashamed</em> of it or anything, but I find the Elder Scrolls lore really, really <strong>boring</strong>. I&#8217;ve never been won over by any of its backstory &#8211; God knows I likes me some po-faced high fantasy, but Bethesda&#8217;s take on the genre has simply never done it for me. So the idea of a total conversion for Oblivion gets my attention, given that by definition it&#8217;s throwing out everything I didn&#8217;t like about the game.</p>
<p><span id="more-1922"></span></p>
<p><img class="alignnone size-full wp-image-1924" style="border: 3px solid gray;" title="I'll bet there's still rats in that forest, though." src="http://usercreated.org/wp-content/uploads/nehrim_02.jpg" alt="" width="590" height="250" /></p>
<p>Nehrim: At Fate&#8217;s Edge is a sweeping re-write of The Elder Scrolls IV, ditching Bethesda&#8217;s world entirely and throwing in a fantasy world of the modders&#8217; own creation. It&#8217;s a German team doing the work, and now the mod&#8217;s been completely finished in their native tongue they&#8217;re translating it to English. It&#8217;s currently going through a brief spot of beta testing, then they hope to have it out around the end of August.</p>
<p><img class="alignnone size-full wp-image-1925" style="border: 3px solid gray;" title="A party? A party? Add English voices and this could be bloody Fable." src="http://usercreated.org/wp-content/uploads/nehrim_04.jpg" alt="" width="590" height="250" /></p>
<p>You can watch the final trailer for the German release below. I find it interesting they&#8217;re apparently planning to keep the German speech and merely subtitle everything &#8211; I&#8217;d prefer more teams do it that way.</p>
<p>The trailer seems fairly, uh, po-faced &#8211; lots of little dialogue snippets delivered in a tone of voice that implies Serious Business &#8211; and bonus unintentional comedy points for brazenly lifting <em>that</em> tune from Mass Effect 2. Still, it&#8217;s big, expansive-looking, polished, and it&#8217;s not bloody Tamriel. Maybe I&#8217;ll actually score myself a copy of TES IV and give this one a shot.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="560" height="315" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="wmode" value="transparent" /><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.moddb.com/media/embed/275644" /><embed type="application/x-shockwave-flash" width="560" height="315" src="http://www.moddb.com/media/embed/275644" allowscriptaccess="always" allowfullscreen="true" wmode="transparent"></embed></object></p>
<p><em>The ModDB page for Nehrim: At Fate&#8217;s Edge is <a href="http://www.moddb.com/mods/nehrim-at-fates-edge" target="_blank">here</a>. If you speak German, or you&#8217;re feeling adventurous, you can get it already!</em></p>
]]></content:encoded>
			<wfw:commentRss>http://usercreated.org/2010/08/09/nehrim-at-the-edge-of-release/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Sit Down, Everyone, and I Shall Tell You a Tail</title>
		<link>http://usercreated.org/2010/08/06/sit-down-everyone-and-i-shall-tell-you-a-tail/</link>
		<comments>http://usercreated.org/2010/08/06/sit-down-everyone-and-i-shall-tell-you-a-tail/#comments</comments>
		<pubDate>Fri, 06 Aug 2010 17:12:21 +0000</pubDate>
		<dc:creator>Matthew Lee</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Half Life 2: Episode 2]]></category>
		<category><![CDATA[I think it's curious how I got stuck in this forest in the first place]]></category>
		<category><![CDATA[Single Player]]></category>
		<category><![CDATA[Source]]></category>
		<category><![CDATA[Tail]]></category>
		<category><![CDATA[Total Overhaul]]></category>

		<guid isPermaLink="false">http://usercreated.org/?p=1906</guid>
		<description><![CDATA[Ooo. Ooooo. It&#8217;s only a quickie, but&#8230; I couldn&#8217;t pass this one up. I mean, it&#8217;s artistic and stuff. Tail has just popped up on ModDB, advertised as &#8216;a short, surreal adventure game&#8217; focusing on moral choices and curious events, &#8230; <a href="http://usercreated.org/2010/08/06/sit-down-everyone-and-i-shall-tell-you-a-tail/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-1907" style="border: 3px solid gray;" title="I have a very short attention sp- oh, look, a bird!" src="http://usercreated.org/wp-content/uploads/tail_01.jpg" alt="" width="590" height="250" /></p>
<p>Ooo. <em>Ooooo. </em>It&#8217;s only a quickie, but&#8230; I couldn&#8217;t pass this one up. I mean, it&#8217;s <strong>artistic</strong> and stuff. Tail has just popped up on ModDB, advertised as &#8216;a short, surreal adventure game&#8217; focusing on moral choices and curious events, and looking like something <a href="http://tale-of-tales.com/" target="_blank">Tale of Tales</a> (note to self: stop saying tail/tale so much) might dream up over an evening&#8217;s drunken brainstorming.</p>
<p><span id="more-1906"></span></p>
<p><img class="alignnone size-full wp-image-1908" style="border: 3px solid gray;" title="Presumably someone cut these trees down since they weren't planted in rows? " src="http://usercreated.org/wp-content/uploads/tail_02.jpg" alt="" width="590" height="250" /></p>
<p>There&#8217;s nothing there apart from the idea and a couple of early screens, so no telling whether this will get off the ground, but it&#8217;s the kind of thing I&#8217;d dearly love to see more of. Nice, strong art design and colour palette, and a genuinely otherworldly tone games simply don&#8217;t employ often enough. Hopefully short isn&#8217;t <em>that</em> short, but then again, the less modder kfhammond has to do, the better the chances are this gets finished. I am cautiously optimistic.</p>
<p><em>The ModDB page for Tail is <a href="http://www.moddb.com/mods/tail" target="_blank">here.</a></em></p>
]]></content:encoded>
			<wfw:commentRss>http://usercreated.org/2010/08/06/sit-down-everyone-and-i-shall-tell-you-a-tail/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Can You Track Down Ivan&#8217;s Secrets?</title>
		<link>http://usercreated.org/2010/08/06/can-you-track-down-ivans-secrets/</link>
		<comments>http://usercreated.org/2010/08/06/can-you-track-down-ivans-secrets/#comments</comments>
		<pubDate>Fri, 06 Aug 2010 16:45:38 +0000</pubDate>
		<dc:creator>Matthew Lee</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Half Life 2: Episode 2]]></category>
		<category><![CDATA[Ivan's Secrets]]></category>
		<category><![CDATA[Single Player]]></category>
		<category><![CDATA[Source]]></category>
		<category><![CDATA[Total Overhaul]]></category>

		<guid isPermaLink="false">http://usercreated.org/?p=1898</guid>
		<description><![CDATA[Facepalm! I should really start checking more places than just ModDB and a couple of forums. I mean, I do, but&#8230; seems one of the projects I had my eye on has all manner of updates on its own website, &#8230; <a href="http://usercreated.org/2010/08/06/can-you-track-down-ivans-secrets/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-1899" style="border: 3px solid gray;" title="! I saw that sign, I'd turn round and run." src="http://usercreated.org/wp-content/uploads/ivan_00.jpg" alt="" width="590" height="250" /></p>
<p>Facepalm! I should really start checking more places than just ModDB and a couple of forums. I mean, I do, but&#8230; seems one of the projects I had my eye on has all manner of updates on its own website, and I missed them, because I am a lazy, <strong>lazy</strong> man. <em>That stops now!</em> Ivan&#8217;s Secrets is a singleplayer Source engine mod which I think we can file under &#8216;I do hope this gets finished&#8217;, given I&#8217;ve just seen a lot more evidence that would mean fun times.</p>
<p><span id="more-1898"></span></p>
<p><img class="alignnone size-full wp-image-1900" style="border: 3px solid gray;" title="Just like Bad Company 2. Only with freaky paranormal happenings. And anthrax." src="http://usercreated.org/wp-content/uploads/ivan_04.jpg" alt="" width="590" height="250" /></p>
<p>The plot revolves around the player travelling to a remote location on the trail of a MacGuffin, and discovering general spooky goings-on, but this is far more S.T.A.L.K.E.R. than lazy Aliens knockoff. It&#8217;s largely set in a real place, <a href="http://en.wikipedia.org/wiki/Kantubek" target="_blank">a tiny island in the Aral Sea called Kantubek</a> which was apparently somewhere the former USSR used to test chemical weapons (anthrax, mostly). Long since abandoned, as if that wasn&#8217;t eerie enough, in Ivan&#8217;s Secrets the Aral Sea has dried up so the ghost town sits in the middle of an empty desert.</p>
<p><img class="alignnone size-full wp-image-1901" style="border: 3px solid gray;" title="'Should it be... glowing like that?' 'Yeah, don't worry, it's AAAAAAAGH'" src="http://usercreated.org/wp-content/uploads/ivan_02.jpg" alt="" width="590" height="250" /></p>
<p>The team appear to be ambling along on a fairly casual basis, which to be blunt is yet another reason to worry this will never see the light of day. But they&#8217;ve certainly turned out a lot of work, and those screens! They&#8217;re a little rough around the edges, but it&#8217;s still hugely atmospheric stuff GSC or 4A Games could be proud to have been responsible for. The comparison shots between in-game and real life locations are also very impressive.</p>
<p><img class="alignnone size-full wp-image-1902" style="border: 3px solid gray;" title="It's just like being there! Not that I'd, you know, want to be able to say that with 100% certainty." src="http://usercreated.org/wp-content/uploads/ivan_01.jpg" alt="" width="590" height="250" /></p>
<p>Definitely keeping an eye on this one. Note to the ModDB kiddies plotting endless variations on psychotic assassins set loose in a world gone mad; <em>this</em> is how you do creepy, not buckets of gore everywhere without context or emotional weight. Fingers crossed, as I seem to say so often.</p>
<p><em>You can find the ModDB page for Ivan&#8217;s Secrets <a href="http://www.moddb.com/mods/ivans-secrets" target="_blank">here.</a></em></p>
<p><em>Or you can visit their website &#8211; with a few more screens and more recent progress updates &#8211; <a href="http://ivans-secrets.com/" target="_blank">here.</a></em></p>
]]></content:encoded>
			<wfw:commentRss>http://usercreated.org/2010/08/06/can-you-track-down-ivans-secrets/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Arx: End of Developmen- Sun. I meant Sun.</title>
		<link>http://usercreated.org/2010/08/04/arx-end-of-developmen-sun-i-meant-sun/</link>
		<comments>http://usercreated.org/2010/08/04/arx-end-of-developmen-sun-i-meant-sun/#comments</comments>
		<pubDate>Wed, 04 Aug 2010 00:35:42 +0000</pubDate>
		<dc:creator>Matthew Lee</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Arx: End of Sun]]></category>
		<category><![CDATA[Doom 3]]></category>
		<category><![CDATA[Single Player]]></category>
		<category><![CDATA[Total Overhaul]]></category>

		<guid isPermaLink="false">http://usercreated.org/?p=1870</guid>
		<description><![CDATA[God. There is nothing going on. Well, no Source engine single-player mods I&#8217;m interested in seem to have done any significant updating lately, there aren&#8217;t any multiplayer mods that look new and different enough I want to talk about them, &#8230; <a href="http://usercreated.org/2010/08/04/arx-end-of-developmen-sun-i-meant-sun/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-1871" style="border: 3px solid gray;" title="Ah, nostalgia. Someone want to try remaking Stonekeep next?" src="http://usercreated.org/wp-content/uploads/arx_01.jpg" alt="" width="590" height="250" /></p>
<p>God. There is nothing going <em>on</em>. Well, no Source engine single-player mods I&#8217;m interested in seem to have done any significant updating lately, there aren&#8217;t any multiplayer mods that look new and different enough I want to talk about them, and I haven&#8217;t found the time for any giant Mount &amp; Blade total conversions. Bah!</p>
<p>So what to discuss? How about&#8230; Arx: End of Sun? I was reluctant to talk about it because, well, I can&#8217;t quite tell if it&#8217;s dead or not. If you haven&#8217;t found out for yourself while I was twiddling my thumbs, it&#8217;s an ambitious attempt to create a prequel (using the Doom III engine) for <a href="http://en.wikipedia.org/wiki/Arx_Fatalis" target="_blank">Arx Fatalis,</a> Arkane Studios&#8217; beloved attempt at making what was essentially Ultima Underworld 3 in all but name.</p>
<p><span id="more-1870"></span></p>
<p><img class="alignnone size-full wp-image-1872" style="border: 3px solid gray;" title="Moving particles controlled by the mouse, apparently. SORCERY, I call it." src="http://usercreated.org/wp-content/uploads/arx_03.jpg" alt="" width="590" height="250" /></p>
<p>Mod team neurolab have contributed some very impressive work in progress updates to ModDB and their own blog, showing their mapping along with their successes in recreating Arx Fatalis&#8217; inventory and gesture-based spell casting system. It&#8217;s slick and professional stuff &#8211; easy to wheel that phrase out yet again, I know, but take a look for yourself. iD&#8217;s Tech 4 seems an apt choice of engine for subterranean corridors, and neurolab seem to have done a fine job of beating it into the shape of a first-person RPG.</p>
<p><img class="alignnone size-full wp-image-1874" style="border: 3px solid gray;" title="If only you could... blast the monsters with crackling magical energy?" src="http://usercreated.org/wp-content/uploads/arx_04.jpg" alt="" width="590" height="250" /></p>
<p>So, yes. Any news? neurolab have supposedly been posting on Arkane&#8217;s forums, but I can&#8217;t for the life of me get in there. Hotmail account, GMail, nothing. And I&#8217;d really like to know. This is streets ahead of most of what&#8217;s cluttering up ModDB right now, and it&#8217;d be a shame if it went missing.</p>
<p><em>You can find the page for Arx: End of Sun on ModDB <a href="http://www.moddb.com/mods/arx-end-of-sun" target="_blank">here.</a></em></p>
<p><em>Or you can visit neurolab&#8217;s blog <a href="http://arxendofsun.solarsplace.com/">here.</a></em></p>
]]></content:encoded>
			<wfw:commentRss>http://usercreated.org/2010/08/04/arx-end-of-developmen-sun-i-meant-sun/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Under the mask: A new Visage teaser</title>
		<link>http://usercreated.org/2010/07/31/under-the-mask-is-a-new-visage-teaser/</link>
		<comments>http://usercreated.org/2010/07/31/under-the-mask-is-a-new-visage-teaser/#comments</comments>
		<pubDate>Sat, 31 Jul 2010 15:44:55 +0000</pubDate>
		<dc:creator>Matthew Lee</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Half-Life 2]]></category>
		<category><![CDATA[Single Player]]></category>
		<category><![CDATA[Source]]></category>
		<category><![CDATA[the coffee told me this one would be good]]></category>
		<category><![CDATA[Total Overhaul]]></category>
		<category><![CDATA[Visage]]></category>

		<guid isPermaLink="false">http://usercreated.org/?p=1860</guid>
		<description><![CDATA[On the other hand, this is rather nice. I noticed horror-themed Source mod Visage before (I know all and see all) but I wasn&#8217;t sure it was going anywhere, despite some interesting early snapshots. Andrea also knows all and sees &#8230; <a href="http://usercreated.org/2010/07/31/under-the-mask-is-a-new-visage-teaser/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-1861" style="border: 3px solid gray;" title="Part Fallout, part Deadly Premonition... and really bloody dark." src="http://usercreated.org/wp-content/uploads/visage_01.jpg" alt="" width="590" height="250" /></p>
<p>On the other hand, this is rather nice. I noticed horror-themed Source mod Visage before (I know all and see all) but I wasn&#8217;t sure it was going anywhere, despite some interesting early snapshots. Andrea <em>also</em> knows all and sees all! You can see his impressions of those first images <a href="http://usercreated.org/2010/03/04/stare-into-the-visage/" target="_self">here</a>. But modder milo-rd just recently updated the team&#8217;s ModDB page and, well, while anyone can say they&#8217;ve changed their minds and are now going to make the bestest mod <strong>ever</strong>, these new screens, concept art and teaser trailer do go a long way towards backing that up.</p>
<p><span id="more-1860"></span></p>
<p><img class="alignnone size-full wp-image-1862" style="border: 3px solid gray;" title="I'm just stopping here for a pint. I may be some time." src="http://usercreated.org/wp-content/uploads/visage_02.jpg" alt="" width="590" height="250" /></p>
<p>Two friends discover something nasty deep in the forests surrounding the deserted Swedish town of Hovgård. Hardly an original premise, but this is slick, professional-looking stuff steeped in a grim, peculiarly Scandinavian atmosphere. No, forget pulpy crime novels like Stieg Larsson&#8217;s <a href="http://en.wikipedia.org/wiki/Millennium_Trilogy" target="_blank">Millennium Trilogy</a>, this looks far closer to something like Pål Øie&#8217;s <a href="http://www.imdb.com/title/tt1347007/" target="_blank">Hidden (Skjult)</a> &#8211; yes, yes, he&#8217;s Norwegian, but these screens give off that same feeling of having been steeped in a toxic soup of fear and decay. (When apparently it was just Red Bull.)</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/_sziyIn6gHk&amp;hl=en_GB&amp;fs=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/_sziyIn6gHk&amp;hl=en_GB&amp;fs=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>I hate to make it seem as if I only care about Source mods, but when they&#8217;re this promising, I can&#8217;t just pass them up. Eagerly awaited indeed.</p>
<p>You can find Visage&#8217;s page on ModDB <a href="http://www.moddb.com/mods/visage" target="_blank">here</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://usercreated.org/2010/07/31/under-the-mask-is-a-new-visage-teaser/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Under glass: Butterfly gets put on hold</title>
		<link>http://usercreated.org/2010/07/31/under-glass-butterfly-gets-put-on-hold/</link>
		<comments>http://usercreated.org/2010/07/31/under-glass-butterfly-gets-put-on-hold/#comments</comments>
		<pubDate>Sat, 31 Jul 2010 15:11:40 +0000</pubDate>
		<dc:creator>Matthew Lee</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Butterfly]]></category>
		<category><![CDATA[Crysis]]></category>
		<category><![CDATA[Single Player]]></category>
		<category><![CDATA[Total Overhaul]]></category>

		<guid isPermaLink="false">http://usercreated.org/?p=1849</guid>
		<description><![CDATA[Bah. Not many mods I&#8217;m personally following have been doing anything new over the past few days anyway, and now this? Butterfly, the French Crysis total conversion that was looking so promising has gone on hiatus in preparation for a &#8230; <a href="http://usercreated.org/2010/07/31/under-glass-butterfly-gets-put-on-hold/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-1850" style="border: 3px solid gray;" title="Come inside! Sit down! Take a little break." src="http://usercreated.org/wp-content/uploads/butterfly_01.jpg" alt="" width="590" height="250" /></p>
<p>Bah. Not many mods I&#8217;m personally following have been doing anything new over the past few days anyway, and now this? Butterfly, the French Crysis total conversion that was looking so promising has gone on hiatus in preparation for a move to CryEngine 3, as and when that finally turns up. You may remember it as the science fiction third person adventure with the gorgeous floating UI. There&#8217;s not too many of those around.</p>
<p><span id="more-1849"></span></p>
<p><img class="alignnone size-full wp-image-1851" style="border: 3px solid gray;" title="You can enjoy the view while you're waiting." src="http://usercreated.org/wp-content/uploads/butterfly_02.jpg" alt="" width="590" height="250" /></p>
<p>Modder Lenox47 insists they&#8217;re not dropping it, merely waiting for the new tech, and it&#8217;s hard to fault him for not wanting to be left behind, as it were. Still, no matter how logical I am &#8211; they&#8217;re doing this for free, they don&#8217;t owe me anything and all the rest of it &#8211; it&#8217;s still frustrating. Perhaps even more so because it&#8217;s a mod. Yes, you&#8217;ll finish it. I&#8217;ve heard <strong>that</strong> before. <em>I don&#8217;t want to be hurt again</em>. Sniff.</p>
<p>Sigh. Back to rolling my eyes at pathetic little children who&#8217;re so starved for attention they&#8217;ll troll ModDB, of all places. Christ.</p>
<p><em>You can find Butterfly&#8217;s page on ModDB <a href="http://www.moddb.com/mods/butterfly" target="_blank">here</a>.<br />
</em></p>
]]></content:encoded>
			<wfw:commentRss>http://usercreated.org/2010/07/31/under-glass-butterfly-gets-put-on-hold/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>My mod is falling to pieces: Still Decay</title>
		<link>http://usercreated.org/2010/07/27/my-mod-is-falling-to-pieces-still-decay/</link>
		<comments>http://usercreated.org/2010/07/27/my-mod-is-falling-to-pieces-still-decay/#comments</comments>
		<pubDate>Tue, 27 Jul 2010 21:23:08 +0000</pubDate>
		<dc:creator>Matthew Lee</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Doom 3]]></category>
		<category><![CDATA[Single Player]]></category>
		<category><![CDATA[Still Decay]]></category>
		<category><![CDATA[Total Overhaul]]></category>

		<guid isPermaLink="false">http://usercreated.org/?p=1841</guid>
		<description><![CDATA[Well, I sourced a copy of Doom 3 from a generous friend whose PC is so ancient it couldn&#8217;t possibly run it, and I&#8217;ve been scouring ModDB for anyone still using iD&#8217;s Tech 4 who seems to be making something &#8230; <a href="http://usercreated.org/2010/07/27/my-mod-is-falling-to-pieces-still-decay/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-1842" style="border: 3px solid gray;" title="Civilisation's collapsed and the builders still haven't finished. Ohohoho!" src="http://usercreated.org/wp-content/uploads/still_decay_01.jpg" alt="" width="590" height="250" /></p>
<p>Well, I sourced a copy of Doom 3 from a generous friend whose PC is so ancient it couldn&#8217;t possibly run it, and I&#8217;ve been scouring ModDB for anyone still using iD&#8217;s Tech 4 who seems to be making something interesting. And here&#8217;s someone! Still Decay is a one-man effort from modder SpiritusSanctus, adapted from an old entry he submitted to a Doom 3 competition a few years back. It&#8217;s an ambitious-looking project with the player climbing a giant, crumbling tower, one of the last remaining landmarks in a fallen gothic-industrial fantasy landscape.</p>
<p><span id="more-1841"></span></p>
<p><img class="alignnone size-full wp-image-1844" style="border: 3px solid gray;" title="And if the pipes still work after hundreds of years, there will be QUESTIONS." src="http://usercreated.org/wp-content/uploads/still_decay_02.jpg" alt="" width="590" height="250" /></p>
<p>Too ambitious? It does seem a lot for one man &#8211; he talks about a dual skill system, upgrades and levelling weapons, and a theme of the machine versus the spiritual, but he&#8217;s missed one release date by his own admission and so far the updates are mostly just screenshots. At the same time, Spiritus seems to have a relatively decent grasp on how to keep things simple yet detailed &#8211; iconic, rather than basic, shall we say? Textures aren&#8217;t anything wildly out of the ordinary but there&#8217;s still something of a unique look and two distinctive styles at work here. Not to mention he thinks his original story was &#8216;lacklustre&#8217; and wants to rework it primarily through concentrating on the bare essentials, so the evidence does support his claims the minimal look is an intentional design choice.</p>
<p><img class="alignnone size-full wp-image-1845" style="border: 3px solid gray;" title="A picture of a giant clock? Is he mocking us?" src="http://usercreated.org/wp-content/uploads/still_decay_03.jpg" alt="" width="590" height="250" /></p>
<p>Some new screens just went up, so work does still seem to be progressing. I don&#8217;t have a clear impression of how impressive this might or might not be yet, but I&#8217;m definitely curious. Stripped-down steampunk in &#8216;an ancient ruin, falling apart&#8217; sounds like it could be worth waiting for.</p>
<p><em>You can find Still Decay&#8217;s page on ModDB <a href="http://www.moddb.com/mods/still-decay" target="_blank">here.</a></em></p>
]]></content:encoded>
			<wfw:commentRss>http://usercreated.org/2010/07/27/my-mod-is-falling-to-pieces-still-decay/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Not quite there yet: a quick look at Perfection</title>
		<link>http://usercreated.org/2010/07/23/not-quite-there-yet-a-quick-look-at-perfection/</link>
		<comments>http://usercreated.org/2010/07/23/not-quite-there-yet-a-quick-look-at-perfection/#comments</comments>
		<pubDate>Fri, 23 Jul 2010 19:00:50 +0000</pubDate>
		<dc:creator>Matthew Lee</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Half Life 2: Episode 2]]></category>
		<category><![CDATA[Perfection]]></category>
		<category><![CDATA[Single Player]]></category>
		<category><![CDATA[Total Overhaul]]></category>

		<guid isPermaLink="false">http://usercreated.org/?p=1811</guid>
		<description><![CDATA[And after I was very rude about the number of mods there are featuring psychotic assassins set loose in a world gone mad only two posts ago, here&#8217;s Perfection, which features a&#8230; mentally disturbed hitman roaming free in London town &#8230; <a href="http://usercreated.org/2010/07/23/not-quite-there-yet-a-quick-look-at-perfection/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-1812" style="border: 3px solid gray;" title="Wouldn't have a clue what specific parts of London these screens might be. If any." src="http://usercreated.org/wp-content/uploads/perfection_02b.jpg" alt="" width="590" height="250" /></p>
<p>And after I was very rude about the number of mods there are featuring psychotic assassins set loose in a world gone mad only <em>two posts ago,</em> here&#8217;s Perfection, which features a&#8230; mentally disturbed hitman roaming free in London town (which is fairly mad at the best of times). God, I&#8217;m a hypocrite. Before I leap off the nearest tall building in shame, let me take the time to explain this is a mod from developers N104, a group of students at Staffordshire university, who&#8217;ve decided to expand what was originally a piece of coursework into a full-blown project. Scouting locations, spying on your targets from afar, figuring out the best way to make the kill, trying to ignore the voices in your head; it&#8217;s all here. Well, perhaps not that last bit.</p>
<p><span id="more-1811"></span><br />
<img class="alignnone size-full wp-image-1813" style="border: 3px solid gray;" title="But then I never wandered round London thinking about murdering people." src="http://usercreated.org/wp-content/uploads/perfection_03.jpg" alt="" width="590" height="250" /></p>
<p>It looks remarkably polished, with the Source engine coaxed into producing a startlingly detailed recreation of the Big Smoke, at least as far as general details go. No question this team have a fair amount of talent, though I do still have some misgivings. It has to be said this is looking uncomfortably like Hitman meets The Getaway with a sprinkling of psychosis thrown in for no real reason, which is all very well, but still a tad&#8230; derivative? On top of that, while some of the details are fantastic, there aren&#8217;t that many of them. Obviously these are works in progress, but it&#8217;s not making for a particularly convincing living city. Source can do an awful lot, but it&#8217;s got some definite limitations.</p>
<p><img class="alignnone size-full wp-image-1814" style="border: 3px solid gray;" title="Of course, once you've seen one Tube station you've seen them all." src="http://usercreated.org/wp-content/uploads/perfection_01.jpg" alt="" width="590" height="250" /></p>
<p>Still, urban grime rather than Hitman&#8217;s flashy international jet-setting does have its attractions, and again, this is a very professional looking piece of work, even relatively early on. I hope they flesh out the concept so it&#8217;s a little more than &#8216;He&#8217;s an assassin! <strong>And</strong> he&#8217;s a <em>nutter!</em>&#8216; but it&#8217;s definitely one to watch either way.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="560" height="420" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="wmode" value="transparent" /><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.moddb.com/media/embed/264607" /><embed type="application/x-shockwave-flash" width="560" height="420" src="http://www.moddb.com/media/embed/264607" allowscriptaccess="always" allowfullscreen="true" wmode="transparent"></embed></object></p>
<p>You can find Perfection&#8217;s page on ModDB <a href="http://www.moddb.com/mods/perfection" target="_blank">here.</a></p>
]]></content:encoded>
			<wfw:commentRss>http://usercreated.org/2010/07/23/not-quite-there-yet-a-quick-look-at-perfection/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

